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Killing floor 2 firebug perks
Killing floor 2 firebug perks










killing floor 2 firebug perks

In all scenarios you're great for dealing with the trash zeds, or other helper zeds like EDARs, gorefasts/fiends, and husks especially, they spawn unless you got a commando then have him kill them for zed time extensions. Aiming for the feet can be good too since his feet are unprotected (not knees his actual elephant feet). Time it right and you can kill them just barely before they explode but they'll be far enough so that it won't be near you. the abomination best use the fire residue to set the abomination minions on fire as well as the alt fire blast from a MWG to push them back. KFP go for the minions with the MWG but with the alt-fire blast of the MWG it helps keep him back a bit

killing floor 2 firebug perks

Include a zerker in the mix and you can practically keep him in a corner hanz fire panic and aim for the legs, he'll keep sidestepping but be kept at bay. patty set him on fire without a commando you're the 3rd best perk next to c4 sticking demos to highlight him. Lastly for bosses best use your powers against trash but still some things you can do: If not shoot the area behind them and set all the trash on fire to have your allies focusing on the big zeds without interference from trash zeds blocking rpg rocketts, sharps getting their positions messed up, etc. The MWG alt blast or any weapon + heatwave helps keep them at bay but it has a cooldown phase so use it sparingly on big zeds and as a last resort if your allies cannot deal with the big zeds. MWG and Flamethrower become okay as well but they still do well normallyĪs a firebug though your main role is gonna be trash and supporting on big zeds. Mac-10 is okay but rather getting the spitfires for ammo economy The trenchgun was made for gorefasts/fiends, EDARS, and especially scrakes The flare revolvers/spitfires become pretty powerful (almost as powerful as KF1 spitfires) and if you headshot often you can kill even fps quickly.

Killing floor 2 firebug perks upgrade#

With the upgrade system, at max upgrades, the CnB becomes basically an economcial flamethrower Spitfires and the trenchgun just engulf the area in fire. The flamethrowers do that really well with groundfire. Your main role as firebug is AoE damage which means killing zeds fast, especially trash zeds. Lastly is your molotov cocktail which is a pretty good grenade that creates a small ring of fire where zeds gain alot of damage. It's groundfire but not GROUNDFIRE that gains benefits from the groundfire perk (lvl 10 R perk skill).ĬnB is the utlimate economic weapons for trash and some medium zed kills since the groundfire damage is pretty significant. Spitfires are pretty powerful for trash and medium zeds since it shrouds the entire area, including Husk cannon used to be op'd af but now its not worth even considering.įlamethrower is alright but the CnB is better expecially for being economical.

killing floor 2 firebug perks

MWG is king against metal zeds so non-clots non-crawlers and non-stalkers, pretty much every other zed and EDARs die really quickly from it too. The mac-10 itself is pretty crappy now too much and the spitfires can do the job way better. The only perk skill that almost anyone will argue to always use is heatwave (lvl 20 L) over firestorm (lvl 20 R) because of the zed stumble.įor weapons almost all below the mac-10 (except the trenchgun works really well for scrakes). The R (right side) perk skills are mostly geared towards flamethrowers and benefit zeds getting into medium range to short range. The L (left side) perk skills are mostly for ranged damage and benefit by hitting zeds from across the hall while they come towards you












Killing floor 2 firebug perks